Pallas of Vines
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Fact Sheet

Developer:
Lamplight Forest
Adelaide, Australia

Founding Date:
2016

Release:
TBA

Platforms:
PC and Consoles

Website:
pallasofvines.com

Press / Business Contact:
al@lamplightforest.com

Press Kit


Description

Pallas of Vines is a consciousness-expanding journey of music, myth and magic. It combines musical gameplay with 3rd person exploration, puzzles and storytelling of cinematic proportions.

Through music, players discover new abilities, allowing them to access and unlock new experiences and secrets.

Pallas features a revolutionary Performance Mode that enables players to freely create their own music via character-based gameplay. With access to a huge palette of musical capabilities, players can make original music, and even invent their own style of performance.

Currently in development for PC and consoles


Gameplay Features
  • Incredible never-before seen musical gameplay. Solve environmental musical puzzles, fly, swim, climb, shrink, dance, use stealth and much more. All this is created from the ground up with musical interactivity at its core
  • Use music to take control of other characters, seeing the world through their eyes
  • Performance: an innovative musical improvisation system. Players can create and perform their own music
  • Musically responsive environments: characters, plants and architecture respond to player-controlled music, and in turn can be used solve puzzles and unfold the epic mythical story
  • Secrets! Discover different masks and costumes to wear, discover lost scrolls that tell the secret story of Arcadia


History

Pallas of Vines has emerged out of the PhD research of Lamplight Forest founder Alexander Thumm, whose doctoral exploration of "games for expressive performance" has evolved from a 15 year creative journey through electronic music, multimedia art and game design.

Alexander has traveled to many conferences and events around the world to demonstrate Pallas of Vines as an interactive installation piece. He completed 3 months as a Visiting Scholar at USC's renowned Game Innovation Lab in LA, where Pallas was further refined and polished through expert guidance.

Alexander teamed up with veteran composer and also PhD scholar, Angus Barnacle, to create the unique interactive music and soundscapes of Pallas of Vines.


Conferences & Performances

Pallas of Vines has been played by diverse and enthusiastic audiences of all ages at and presented at conferences and events around the world including:

• Unite LA
• Montreal International Game Summit
• Games for Change Public Arcade, New York
• International Symposium for Electronic Arts, Vancouver
• GameOn Interactive Digital Media Expo, Toronto
• Computer Music Multidisciplinary Research (CMMR): Music Mind and Embodiment Symposium, Plymouth University
• New Interfaces for Musical Expression Conference (NIME), Brisbane
• Art Gallery of South Australia


About Lamplight Forest

Lamplight Forest is an independent game studio passionately dedicated to pioneering a new generation of games to inspire soul and senses.

We are founded on a philosophy of harmonious co-creation. We aim to bring a maximum of expressive potential and freedom to players in each moment of gameplay and storytelling, and to foster a culture of truly original, uplifting player-creativity and collaboration.

Videos

Contact al@lamplightforest.com for private links to videos

Images

See Screenshots


Development Team

Creative Director, Design, Programming, Writing
Alexander Thumm


Composer & Sound Designer
Angus Barnacle
angusbarnacle.com


Character Art
Dylan Young
Dave Arscott
Kabir Talib


Animation
Tamas Molnar
Adam Dowley


UI Art
Wren Brier


Environment Art
Brad Robinson
Salina Rablin
Ben Roach
Nathan Grove


Character Concept Art
Alvaro Rodriguez
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 © Copyright 2020 Lamplight Forest Pty Ltd. ALL RIGHTS RESERVED.
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